Originally Posted by
Dot21g
What I mean to say is this: The debate of balance vs. variety in games is a hard enough one already, as the two often come at each other's expense, but with so many classes and people who play them, and subsequently many, many interests at odds with each other, I just think it's the easier and less stressful path for the devs to balance, and thus homogenize, as much as they can, both from a game design and business standpoint. Things like depth, variety and class identiy will necessarily suffer from this, and this is indeed a problem, but I feel that the more discerning player base who favours more depth and variety while accepting a certain loss of balance will always be in the minority.