Originally Posted by
Cetonis
I feel like that sort of layout is a little too ambitious. We probably shouldn't expect to see MP re-added as a job mechanic in a patch. The most we might see is a lazy Foe re-add where they just leave it on an island.
The thing with their low-player-skill concern is, that much of what's being asked for in OP would be more low-skill friendly, not less.
Apex being usable at 20 gauge for bad damage is not low-skill friendly. Putting a charge system on EA and/or BL would be pretty low-skill friendly as accidentally delaying those skills would no longer be as consistently punished.
While such changes might also introduce certain skill expressions like aiming to 3x EA a WM or something, that kind of good-decision based skill gap is almost wholly absent from Bard right now. It's about 98% execution at the moment, and lower-skill players' struggles with that core execution is what's always been the heart of the Bard skill gap to begin with.
And in making some of these changes, SE could make that execution easier, which they should presumably want. In exchange, they'd be adding a modicum of decision points, which is what OP and I and many others want, as players who have lost that element of Bard that they really enjoyed.