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So I started to do some testing yesterday, not sure that my parser is working 100% correctly as my stats are not displayed in the stat cap tab. Any help resolving this issue would be nice. That being said I kind of was not anticipating how long this would take, I may just wait till I get my MNK relic and just test the caps on it, which I will most certainly do, or take my time and prepare a proper study when I have free time unless I can get some help from the community collecting data. If anyone is interested in helping let me know :-p. I only really need 12 solid data points per weapon. 4 with attack as the variable, 4 with the primary stat as the variable and 4 with the secondary stat as the variable. Either way like I said I will test the Monk relic at least and probably the unfinished relic too as what else am I gonna do while SBing solo to 1M exp lol.
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The stat column is something you have to type in, i.e.:
/echo stats:info here
I think is correct. Ask Tango xD
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Ok cool, thanks for the heads up, ill try that. Also I'm getting very close to getting my Relic Weapons for monk so I’ll be doing my stat cap testing on those weapons very soon after. Do to time constraints and sanity I think I’ll only be doing that weapon and not various other weapons with different DPS ratings. One could assume the stat caps will be the same for the DRG Relic due to them having the same DPS. Unless anyone sees a reason not to I'll most likely test the caps out on the puks from the leve Necrologos: Ranine Reveries as I can set them all to be a static level 52, they pose no real death threat to me and I will have a continues stream of mobs unlike testing on the gate keepers which force me to wait 2 min if the kill timing is wrong.
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it was a pipe dream, I honestly stopped working on the parser since 1.22, I am going to wait for 2.0 and see if we get a real API for doing plugins I'd love to get access to the RAM values. For stat testing you want to use the following.
run parser till max/min values cause the following:
[(max - ((max + min)/2)) / ((max+min)/2)] = deviation, when deviation is over 8.5% then you can stop testing that set of stats. At that point you take the avg of your max and min.
ex:
max=100
min=80
deviation=11.1%
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Question. So should I use a +Crit Attack Power body over a +Piety body? I just bought a +22 PIE melded body cause I was trying to 'cap' my primary stats. I am close ish on PIE at 303 or so (343 STR before food). Should I dump +18 PIE ring (for STR) and get +CRIT Attack Power body (~70 +CRIT) instead?
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Maintenance, can anyone answer my question above?
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Giantsgall Trident with +16STR
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Giantsgall won't benefit from anything more than ~320/290. Then pump w/e.