Doesn't matter what kind it is, it shows that most of these people have played FFXI over any other MMO.
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Doesn't matter what kind it is, it shows that most of these people have played FFXI over any other MMO.
No... it showed that of the 100,000 (or less) people playing at that time... 17% had played FFXI.... that's not exactly what "most" means...
and is by no means indicative of a PS3 audience that could be new to MMos altogether
SE's plan was to tap into the 6 million people that bought FFXIII. People that love Final Fantasy offline and would be open to play a new one online on their PS3
Compared to that 6 million people... 17,000 FFXI players seems really small....
Frankly, SE wanted to appeal to the mass of people that FFXI did not appeal to.
How do I know this?
From an interview on FFXIVcore before launch
I really feel like this game can appeal to both the FFXI crowd and the new MMO player...Quote:
Hiromichi Tanaka also says that it would be very nice if the players of other Final Fantasy games who never played FFXI would play FFXIV. So that is one of the goals.
So basically they're aiming at the Final Fantasy fans who haven't played MMO's due to having a casual aspect of FFXIV, but also at the same time giving the hardcore MMO players something to enjoy as well.
but the only way to do that is to not think of it like "Which crowd does this content favor" and instead just make it fun....
thats all I want... Make it fun
I personally want long time syncs... I really do... I want ultra challenging content...
There are actually quite a few things from FFXI that would make this game more fun....
But we HAVE TO stop this us vs them mentality... seriously
Why does a game have to be something else? Why can't we, when given the opportunity of a second chance, encourage FFXIV to be it's own MMO?
then why do you want mob mounts ;)
I certainly want FFXIV to be it's own MMO but I see no reason to be different just for the sake of being different and cannot understand the resistance to taking inspiration from other existing games. And that's what most people are asking for after all, using an existing idea to build upon for something new in FFXIV.
Some people loved Sky in FFXI but I don't think anyone is demanding a complete copy and paste of sky and inserting it into FFXIV. Some of us want that type of activity added. Strip down to the actual game mechanics of sky, pull out the good parts that worked well and use those elements to build something new and unique, only available in FFXIV. This should be done in addition to the devs coming up with 100% brand new FFXIV ideas and not instead of it.
This is the problem though. You can have different systems that you might look at being different for the sake of being different, but that is maybe because they are poorly executed or simply just fail all around in any context.
When you start off with one team that fails, and let's remember how similar XIV and XI were when compared to their infancy, the next set of people who come in to clean up the mess have a job to regain trust and to make, "Square-Enix" and, "MMORPG" valid words to be put aside each other.
The solution can have inspiration from parts of other mmo's that makes us feel nostalgic. However, anything beyond that is an impossible feat. What makes people feel those senses of happiness and excitement from the past is entirely situational and something specific to that moment. Outside influences on top of that play a part. You cannot and will not get the feeling back.
I'm willing to compromise and say, this MMO or that MMO had a good system in where it pushed players to work harder and it's environment impressed players and it's monsters we're incredibly frustrating, but fun to down. These general terms is what people should drill into developers heads because not only are they affective, but they are effective as well.
Calling from this general inspiration not tied to any specific system, place, mob, or character of any game is a more clear and motivating way to excite developers, I believe. I think it's more rewarding for a developer to create fresh new environments and systems around these general rules. It gets their creative juices flowing and they can be pushed to provide quality work. Rather than just point to another game and saying, "This specific thing I liked because I was younger then and had more fun with it and I want to forever hold that feeling within me even though it's impossible!" It's counter productive.
Anyway, I'm just adding onto what you were saying. I agree with most of it. Thought there should be a lot more explanation there for the people who can't keep up. ^^
FFXI was like a gorgeous girlfriend that you wanted to show off to your friends but your friends could see that she made you work way too hard to get anywhere with her.
On a more serious note, for every good thing about XI one person can site...another can site something flawed in it, for example...Action House...
Some peeps want an XI stlye AH "because it works", while others remember the flaws and how it was "exploited by RMT".
So what we need is an "Improved XI style AH that can't be exploited by RMT"....or an entirely new system that works "better" than an XI style AH (but better than Market Wards).
LFG is another example. Some would be happy with XI's simple yet effective system while others want a more robust system with more options.
I think that some peeps get frustrated waiting for things "to be implemented in v2.0" and resort to saying things like "just give us XI's system".
As for Content...well we all just want Fun quests/Dungeons/Raids/PvE events, etc and probably don't care where the inspiration comes from as long as it is fun and rewarding.