Originally Posted by
HyoMinPark
I mean, I personally find that a lot of the higher-end content is getting progressively easier because the developers are trying to cater to the lowest common denominator in terms of the playerbase. I think that player skill could possibly improve if there were actual difficulty curves when it comes to leveling content (and inb4 someone says “rawr you cannot make leveling content savage-level difficulty”, that is NOT what I’m saying—I’m just saying there should be some sort of difficulty curve there as opposed to gameplay that does not punish you in the slightest for mistakes/failed mechanics). As it stands now, a lot of the original ARR content/dungeons are harder and more punishing on mistakes than the newer SB content/dungeons, and older tiers of Savage are harder than the current tiers (Deltascape was the easiest tier of Savage this game has seen thus far) and I don’t really see that as a good thing.