Originally Posted by
basketofseals
The issue with trying to make new healers is that for all the fancy tools we're given each expansion and even an entirely new job they gave us in HW, we break all unique healer tools into how much damage we can squeeze out of using them.
As of now HoT and shield healers are the only viable derivative I can see at the moment just because we don't really need any healing tools at all. Ignoring literally all the other components to a fight, a WHM would still be able to competently meet all the required healing checks without their job stone. So we prefer HoTs in general because they're more efficient and provide higher damage uptime. Then we look to damage mitigation because we literally can't clear some things without it, and once we do it becomes worthless.