In this case the sentence is actually appropriate and the dev team has followed through on the promise before.
Read up on the 2.0 -> 2.1 Warrior changes if you want proof.
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Don't be fooled by the SMN changes.
It's literally a 5% DPS increase.
More people seemed to acknowledge my clearly detailed posts over yours. Yes, it was making a point. I'm sorry you only have one game. I'll be happy to buy you another. Since I actually DO have a job, I didn't even notice the 8 hours downtime. I was working.
You say you work but with ALL those classes allegedly at 70, I wonder.
Also, I noticed you said you don't take a Machinist into any "real content." Doesn't that mean there IS an issue with the class that needs addressing? Otherwise, you know, you would have.
I don't expect much from what seems small emergency fixes. I take comfort in this:
Shocked when it happened first time, more than few especially hunt ranks can -dodge- summon bahamut.
- An issue wherein the summoner action “Summon Bahamut” could not be activated under certain conditions.
Worst part is failing the skill will remove the summon state which is impossible because it's not damage or target related.
I understand that the "major balancing changes" are in 4.1. However SMN is currently an inconvenience to play, no matter how many ways you slice it. I don't play BLM and I only have 54 RDM. I have every job capped eventually but that doesn't mean it sees a party situation, less played ones are just to see their job storyline. But I digress. Solo play sucks, plain and simple. Egis can't live against mobs long at all when there's no heals. Being a mage type class, punches to the face are not a strong defense point. Your pet dies, better get to running in circles until it dies from dots/ruin II. I have other dps jobs to play but being chased out of one due to the nerf wrecking ball is not fun.
So they just increased the rewards from Ixion fate. I already have 6 of the horns, need to do 1 more run to get my Ixion horn. I'll look into it...