@angry_evil
I also have to agree that I'm embarrassed to be part of the summoner community as they continue to be the biggest bunch of sorry whine asses. The disparity in fflogs is simple proof that there are people who actually understood that this expansion was about CHANGE in battle design and accepted that fact and learned to play their class. And then there is the rest of the people who rather just come to the forum and moan because they can't kill the SSS dummies and immediately say the class is broken without trying to understand what they are doing wrong.
Really guys the class is not harder to play, it's more complex than before but that makes it more fun imo. And planning your burst phases around mechanics just means you have to learn the fights.
Maybe it's just me but I honestly don't want my class to be faceroll easy. Leave my class alone.
Hey man, blame the encounters for that, and that doesn't mean the Summoner doesn't need help, but don't go spreading false information.
Are Summoners capable of high damage, yes.
Is it pound for pound for effort, no.
Be (rightfully) indignant all you want, but don't be wrong.
Yes, the encounters matter in determining a class's "FFLOGs dps". Being capable and being allowed to do the damage your class has the potential to is the problem.
Remember back in 3.0 when Warriors were proclaimed 'OVerpowered DPS'? What were the encounters people were drawing from? Ravana and Bismarck, encounters that favored classes who could unload in short duration burst phases. (Warriors)
Summoner -has- the potential to deal more damage than Red Mages, Black Mages, etc, but the effort involved for many simply isn't worth the return, especially if you're fighting against mechanics that cause the very intricate timer-balance you're working for to overlap or be interrupted in any way.
We need to be clear here. I think Summoner needs help as much as anyone else, but make sure the information is correct. Spreading the "Summoner does no damage' argument is wrong, plain and simple. They are -capable- of some of the highest, but rarely are allowed to reach it. "Doing no damage" feedback only leads to potency bonuses, which doesn't help the core problem at all.