If you could, what is the mana glitch?
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Its a bug that allows to do the enhanced melee combo at a certain points of the mana bar without having to be 80/80 allowing a rdm to exploit that to use the enhanced melee combo+ finisher more often than it should be, The top ff logs of rdm are most probably upped more than they should due to that
Hm...I guess I'd have to see it happen to understand. Though if this is frequent and rampant, I can see it wreaking some havoc on the logs.
So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
Essentially, the "bug" is that being unbalanced (i.e. |BM-WM|>30) doesn't just halve mana gain it also halves the mana costs of RDM's enchanted weaponskills for whichever of 2 kinds of mana is lower. This allows for discounted melee chains and therefore more melee chains overall over the course of a fight.
I don't know where people came out on the value of seeking to exploit this. I can see that you might want to do it in the opener, but not sure about thereafter.
If you want to have a look at some top parses, the RDM needs to hit some fairly specific mana values to exploit the bug. Off the top of my head, 65-69/96-100 for a discounted Enchanted Riposte and 52-54/98-100 for a discount on Enchanted Zwerchhau as well.
Also:
http://forum.square-enix.com/ffxiv/t...13#post4303113Quote:
A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.