SAM doesn't need a nerf. Their high DPS is their party utility, because that's the only thing they bring to the table. Nerf them down to the level of other jobs and then there's no reason to bring one at all. It also has a fairly high skill ceiling and there's a lot of fail SAM out there who are not pounding out a lot of deeps. It has a high potential in the right hands, but that's a far cry from the average player.
RDM needs a slight nerf. It has a high dps output for a low skill ceiling.
WAR, DRG, and SCH need to see some readjustments
MNK needs to have brotherhood overhauled, perhaps allow spells to also proc it. As it currently stands, its utility is only useful in physical heavy setups.
MCH is a hot mess and the tweaks and adjustments this job needs could easily be a topic unto itself. It was my first 70 so I'll share a few observations:
Heat is incredibly difficult to generate if you don't have Barrel Stabilizer ready. Barrel Stabilizer itself is glitched and even if it's off cooldown, sometimes it's greyed out for some inexplicable reason. Ironically, in PvP heat is easy to generate: hot shot gives 25 heat. This should probably be carried over to PvE.
Unlike every other job who gets upgraded abilities, MCH upgraded abilities are locked behind the heat gauge. As I said above, it can be difficult to raise heat to the level where you can use these skills, and once you have that heat it is entire too easy to over heat, and by extension be sent back to ground 0.
Overcharge is useless. 400 potency for 30 sec of no turret? That's an insane dps loss. There is no justification to EVER use this skill.
Damage on Flame Thrower is a formality, this ability is only useful as a MCH version of Meditate.
Overheat only lasts 10 seconds....meaning I can't possibly fit it all into a wildfire. If they want to keep overheat in game and actually make it useful, its duration needs extended to 13 seconds (15 just to have a sensible number). Also....Overheat should not be something that we can do accidentally. Replace Overcharge with an ability that allows us to overheat at 100 heat. Put it on a 120 second cooldown.
Buff Hypercharge back to its previous value. You didn't nerf Trick Attack....why would you nerf MCH's only arguably useful utility???
Gauss Barrel just needs to go away, period. You took away NIN's "kiss" abilities because apparently it was too hard for them to remember to set it at the beginning of an instance, and then make MCH have to micromanage essentially the same thing mid battle? Make it a lvl 52 trait just like you did to the kiss abilities.
I could go on an on about how to fix MCH, but realistically, let's just say it's a clunky job, glitched, and unnecessarily complex for damage output that is laughable even in skilled hands.
