Honestly I think that would be a bit to similar to SAM for them to do it, particularly the expansion after SAM was released.
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In case you didn't know, a mob can only be debuffed 3 times, with diminishing returns, before mob becomes immune to debuffs for a while.
Debuffs don't work on bosses, 99% of the time, so a debuff job would be completely USELESS.
The only exceptions are debuffs that reduce defenses or attack (Virus/disable, trick attack/ballad)
It would be awkward to have a job centered around it, when pretty much every job already have multiple debuffs. Unless debuffer job has stronger debuffs than every other job, then it would be useless - if its debuffs are stronger than everyone elses, then it would be OP, and make everyone elses debuffs, useless.
It counts as support role, and there's no support roles in XIV.
Every job has support skills, because there's no support roles.
If they add dancer, it may be a healer with some utility skills, like the other healers. Either way, forget everything you know about dancer from XI...because XIV dancer won't be anything like it.
Dancer - Healer
Whipmaster - Melee/Ranged Hybrid
Puppetmaster/Mime Hybrid - Bit of everything with a focus on DPS
I am afraid they gave their reasoning for not adding more Egis. They felt that the existing Egis covered all the bases of what a SMN is going to be doing and so felt adding new Egis would just be replacing older ones.
I am not saying I agree with it, but that is the reason they have given and the reason they look at Egi Glamours.
They have already pretty much ruled this out. Yoshi P said he would prefer to spend the time it would take giving an existing Job another role in just adding a completely new Job.
the comments above rule out your suggest.
I for one would love see beast master added use the whip for combat reason having more hybrid pet and character melee dps combat role
i would like see adding the blue mage as a tank mage need a tank job, i would love see if SE could master adding jobs middle patches this way give more players more look forward too
i think interest ideal if it would demo for expansion number 4
This i also agree with, and i feel is the real tragedy here. Nothing would have drawn players to the Tank role like Samurai, nothing will be able to in future installments. Until we get a system that leans more in to jobs choosing their roles as in WoW we will have this issue (i feel this would only be a another band aid fix to limp along a shattered kneecap issue...).
I have my job and enjoy the idea of it's thematic presentation being upgraded. Players that wanted an Eastern themed job do not have that. Of those that switched to Dark Knight for it's overall presentation i feel very few will stay DRK in favor of SAM. I know i am considering making SAM my main DPS job over MNK but still keeping my Main as Dark Knight. I know i wont be going back to level 50 content to help taxed DF que times, why would I? My main is level 60, im getting it 70 asap then going back to see what DPS i will trade MNK for. I am not alone, and expect that it will be a tremendous issue. I hope the dev team learns fully what happens when cornerstone roles are left without something to occupy their attention. However i don't think anything will change really, nothing will invigorate Tanking like SAM could have.
Bluemage and puppet master
I think they may have to introduce hybrid jobs in order to give us more flexibility across the jobs we WANT to play and not just "X job shoehorned into Y battle".
If they don't plan on adding more then they can remove them and add a super power that comes from each of them that would be far better then having access to only three of them kind of like bahamuts power. They should have held off on releasing summoner because its obvious that it was rushed and not planned out properly. I'm interested in seeing what the changes will be in the expansion for the job.
Healer: Dancer
Tank: Beastmaster and/or Blue Mage (I really want a magical based tank job)