I could explain how hard that is to do correctly, but let's just let that lie there. Assume that it's harder than you think to do while preventing abuse.
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Just relevel up again with the class. They'll play totally different than what you've played before either way.
Love it when people who develop flash games come in to school others about MMO development. Classic.
So I guess there are three consistent responses in this thread. I'll try to address them again here.
1) "You were a crappy healer before for not having 50CNJ."
I ranked THM prior to 1.18, and my main is ARC. (If you can make an argument for why healing THM needed 50CNJ in 1.17, feel free to do so.) When 1.18 came out and THM was relegated to RDM status (i.e. secondary healer), I accepted that, just as I accepted ARC's nerfs in 1.19. I ranked up THM in the first place because it happened to be the best healer, not because I wanted to main heal. I'm fine with it not being mainheal, but I still would like to keep a healing job.
2) "Just level up another class instead."
As I said before, if you believe that "Just rank up a different class for the same role" is a valid response, why not just do a character wipe? Isn't the point of not doing a wipe to prevent the reduplication of effort that players have already spent?
3) "You should have expected big changes."
I'm fine with the big changes; nowhere in this thread have you seen me ask that THM maintain its role. But nowhere in the scope of "big changes" is it implied that they cannot allow plays to reassign levels based on the new roles that they assign to classes.
I'm really surprised at the amount of vitriol this suggestion has generated. What is the downside of allowing players to reassign levels when major class roles are completely reworked? Is it that players will be able to reassign the time they have already invested to the new roles SE has created? Whom does this hurt?
You're acting like I'm asking for a perpetually available reassignment ability. Giving the players an option to reassign levels when they completely change roles around is completely fair and reasonable. If they radically changed crafting so that WVR and LTW no longer made any finished gear (which was all made by ARM), I would be saying the same thing.
I do admit, I'm not an MMO developer. I specialize in code for securing data for financial markets. I have tried making games with friends, with interest always panning out. I can only tell you this: it's not flipping a switch, it's work to prevent such a feature from becoming abused.
The problem is that it's a slippery slope. If the dev team bends over backwards for every person that bitches about every little change, they are going to be compensating for everything to everyone. We all have things that we dislike with each patch, that does not mean that we are entitled to compensation for the inconveniences that they may cause us.
I don't like that I lost my AoE toggle on cures. I don't like some of the changes coming next patch. I didn't like some of the changes that came with last patch. But that's MY problem, not SE's problem. Everything in this game is subject to change. We've all known that for nearly a year, now. We are not entitled to anything as a result of said changes. There is a reason that this game has been made free for the entirety of these sweeping changes.
The fact that we paid money for a disk has been made irrelevant by the very fact that the game is being overhauled. The product is no longer what you were promised in your manual, or on the back of the box, and we voted for that last Winter. You bought into an MMO. MMOs change. Every patch could be the patch that nerfs your class/job, that is just the nature of MMOs. Progress could never be made in an MMO (especially one as broken as XIV) without such changes.
tl;dr - This is not the last of the changes, if SE compensates for this then they will be held to compensate for every other change that happens by the playerbase (if you browse these forums for more than a day you know that they will). If you've played any MMO ever you should be used to the idea that class changes often entail nerfs, and we've known for almost a year that we could log in tomorrow to a completely different game. SE warned you, and they owe you no compensation.
It's very simple. THM was never a healer. It had the capability to heal and happened to be better at it due to it's cone shaped AOE. CON was always destined to heal. That was blatantly obvious many months ago when CON was given curaga and 3 different types of raises.
If you continued to level THM expecting it to become a WHM or viable healer class later in the game, the joke is on you and you have to *slowly descending Wayfarers* Deal with it.
THM has been the superior healer for the majority of this game's existence. Both mages were designed as healers, and it's silly to pretend otherwise.
Um, "three months ago" was 10 months after the game was released? That doesn't sound like "always" to me.Quote:
CON was always destined to heal. That was blatantly obvious many months ago when CON was given curaga and 3 different types of raises.