In FFXI AF was end game content at release. Remember the level cap at release of that game was 50 as well.
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Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice ;)
I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.
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However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you have fun if your job/class actually was in for a dynamic, interesting experience that lasted months, or would you still want to just play lots of classes period? It feels like the issue with MMOs these days is that the game can't keep people hooked in one spot like they used to.
Grinding is not fun. Unless there's a lot of content for levelling up the curve should stay the way it is. Strongholds certainly made grinding 43+ less dull, the game needs more things like that for good EXP at all levels.