Originally Posted by
Alerith
NO NO NO!
We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.
It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.
When death becomes part of the overall strategy, there is a problem.