LOLOL i just tell them i rolled 98 and that they are wasting their time, works almost every time.
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LOLOL i just tell them i rolled 98 and that they are wasting their time, works almost every time.
Sadly I don't own a delorian, but I it does happen, Way back in ARR on my very first WOD clear I 99'd puff of darkness and then lost in the reroll.
if you look at peoples rolls you wil occassionallyl see people rolling the same numbers though even if there not the winning rolls.
You wait on rolls, so that you can hope to wait out the other people and have a better chance to get what your wanting.
I used to get shocked and angry at roll squatters in the past. It would make me frustrated because I couldn't understand how someone could be so ornery.
But later I realized, in MMOs today, there is no sense of community as there was in the past. In FFXI for instance, there were no inter-server duty finders and such, so everyone got to know regulars in the game. People actually got a reputation of sorts so they behaved if they wanted people to play with them. Now it's completely out of everyone's hands, party members are found automatically and you are very unlikely to see any of those people ever again. Of course they will be ornery. People do stuff to get people upset for the luls... Look at most forums!
So, once I realized that, I just came to understand that any roll for loot that matters in this game (when playing with strangers) has five minutes that I must wait to see what happens. I do my roll and tab over to youtube for five minutes, or I talk to friends in linkshells or whatever. The wait is just part of the game now to me. No amount of "shaming" is going to make everyone behave or change their thinking...
When you're after a specific item and other people are just rolling on whatever, you can potentially eliminate 3/7 of your competition simply by waiting to roll on the item that you're after. Of course, if they're after the same item as you it doesn't change anything.
It actually works pretty often, though.
This is a great side effect of the archaic weekly lockout system that SE, for some reason, thinks encourages people to subscribe longer. If you can only win item per week, you're going to have people do whatever it takes to grant themselves the best chance of getting that item. Lockouts should be done away with entirely really.
Until they fix the stupid loot system for Alexander, this is going to happen. Most of the time when I go into Alexander, I have in mind the item that I want and an item I will settle for—but if I roll on the item I'll settle for, I risk locking myself out of the item I actually want if the rest of the group rolls on the item I'll settle for before they finish rolling on the one I do want.
I'm sorry that you're inconvenienced, but the fault lies with the way the loot system and lockouts are set up more than anything.