Doubt it. I'm 219, Seph weapon, 15 STR melded to each accessory with a decent amount of overmelds and I'm still doing less than I did before the patch in STR gear.
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There is no Strength / Vitality argument anymore. So why is everyone looking at this from a main stat/DPS point of view? They saw to it to make any sort of DPS benefit from one stat over the other was null. Tanks already have plenty of HP and don't need more to survive mechanics, they saw to this too. They don't want tanks to do DPS, your job is to hit things in the face and get hit in the face. The rest of your numbers don't matter and have been thrown out of the window in all of their calculations (which in my opinion makes the job less fun).
This is now a secondary stat argument, which will benefit you more.
2,300 HP is useless at all times in exchange for .5% more DPS?
Guess all those times I dipped into triple digits for a few moments I shoulda just died instead.
We're not talking about staggeringly more DPS like how STR accessories were before. It IS a very minor DPS boost now. A cushion for mistakes is not worthless. Unless you can claim you and the other 7 people in your party have never once made a mistake, you cannot claim extra HP wiggle room is useless.