Antitower was great, except for the generic boss music..
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Antitower was great, except for the generic boss music..
Hate it.. can't understand why they would put a gear level requirement on the main quest dungeons high enough that it requires non MQ stuff to have been done. I can't progress because my gear level is only at 147.yet more hoops to jump thru.
Trying to get onto the server aside... This patch has been great so far, nice little QOL improvements as well from what i have seen.
Also in regards to gear, getting geared up to like 180 is so easy it's not even funny...
SE did it right with The Antitower & Lost City, as far as I'm concerned. The boss mechanics aren't cheap and are forgiving enough to let us figure them out.
Tank adjustments were sorely needed and I thank the devs for bringing the role back to where it was intended.
So far, the storyline is proving me right in thinking 3.1 was setting us up for something good.
Everything's fantastic. I actually have to worry about healing for once this expansion, instead of being a support dps (for now anyway, that's likely to change when i get my 240 gear).
Sephirot is my new favorite fight.
The only thing that makes me mildly sour is that my Accuracy seems to be all jacked up. So in those rare moments when i can do some damage with maybe a quick holy or gravity, it misses half the targets.
I like it.
I've been enjoying 3.2 a lot.
Both new dungeons were beautiful, Hildy was hilarious (wish it was more than 2 quests though :( ), and the main story is one of the better patch ones I'd say.
Gnath quests are off to an amusing start, I didn't think I'd like them as much as the Vanu but I was pleasantly surprised.
Not a huge fan of the Sepirot phase 2 theme but the fight was a lot of fun.
I haven't tried Midas yet but I've heard great things about it too.
A8 boss is completely awesome even the theme music.
That is of course if you're into that thing, like me when I was a kid. Fighting him feels like the 80s again.