Chemists should be like Ninjas. They make potions and healing salves that provide effects based on what order you put them in together, before hitting blend.
I also want to see Puppetmaster (fat chance), Dancer, and Mediator (even fatter chance)
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Chemists should be like Ninjas. They make potions and healing salves that provide effects based on what order you put them in together, before hitting blend.
I also want to see Puppetmaster (fat chance), Dancer, and Mediator (even fatter chance)
Here's mine:
Samurai
Samurai
anddddddddddddddd Samurai
That's all I need from the next expansion :)
Personally, I'd like to see a free diving type gatherer job that picks up items from the ocean floor.
3 new Gathering classes. Let's do it.
dancer dancer dancer
I was also thinking something of this magnitude with the iconic Mix ability.
I'll copy + paste what I wrote in another thread to add on to here:
These are two classic jobs I've been thinking about lately.
Red Mage
I can see Red Mage being more of a supportive DPS class with damage on the lower spectrum(Much like NIN or BRD/MCH) while bringing support and utility.
Their main stat would be Dexterity, making use of proper yet fancy techniques with thrusting swords such as an Estoc or a Rapier while utilizing their magics to weave in some nukes and offer support and raid utilities.
It just seems off-putting to me if they were given a main healing role. A casting role wouldn't make sense to me either because of their main weapon being a sword. While they can use shields, would that be enough to thrust them into possibly being a tank? I mean, they don't don plate armor as far as I know but one could argue that they could use their white magics to conjure up protective shields made for tanking. Although that idea sounds like it would be best suited for the Spell Fencer or Rune Fencer.
Chemist / Salve-Maker
I would really like to see Chemist / Salve-Maker as the 4th healing class introduced to FFXIV. I am not sure what their main stat would be since they don't use any magics nor do I have an idea on what their main weapon would be. If it were up to me, I would base them on Final Fantasy Tactics and give them rifles and give them their iconic Mix ability from many other Final Fantasy games to make powerful potions.
From the wiki article:
Mix is a recurring ability throughout the Final Fantasy series. It is normally associated with the Chemist class. Mix involves the fusing of two items to create a more powerful one. Usually it is used right away, but sometimes it can be stored for later use.
Beastmaster - utility DPS, ability to shed hate onto pet, a pet that can OT. Obvious fixes to SMN are required for this to happen.
Red Mage - support via single target refresh/restore spells, sword melee dps that uses en-spells for additional damage, has battle raise (a la SMN).
Samurai - tank, uses combos for burst damage, enmity boost or mitigation similar to what ninja does now.
or maybe dropping an afterimage decoy that last for 10yeah i was thinking a neat tank gimmick would be the opposite of that ninja enmity transfer, draining the other players enmity. insead of transfering it toa player. or maybe dropping a decoy after imaga ala first boss of amdapor city hard for a few seconds to relocate while keeping enemies at place, this could also work by holding mobs in place while grabbing new adds that may spawn, or as a solotank for stuff like titan ex during adds phase...
none of them ;o
I want classes that has a Scythe or a flute as weapon! >o<;