At least it's only up for every other RI unless they delay RI use for 30 seconds each time... which, it being as crucial to the ability in large pulls (where some mob's bound to get out of the frontal area) as it is... many will do.
To be honest I personally feel it should be even less useful, in a way, just given that I hate that critical strikes share a probability table with hits, misses, blocks, dodges, and parries, making it impossible to block, dodge, or parry an auto-crit because they're mutually exclusive (same calculation). This slightly pushes up all mitigation chances in lieu of crits being possible while Awareness is up (very, very minutely), but I'd so much rather see this get rebranded entirely, or for crits to be more frequent but Defense reduces their value against you so that it's actually contributing some decent mitigation (worth about a 10% mitigation CD or so, whether in addition to or including being that last ditch safety where something critting would have killed you through your minimal remaining CDs' worth of mitigation).
In the meanwhile, how's Foresight these days?
