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Unrestricted Dream:
An instanced Housing system that allowed upgrades to number of rooms, amount of land and how it is shaped around our yard, advanced gardening plots, terrain changes like ponds, long or short grass, flower types.
Random (rare) NPC encounters on your own plot in which you can purchase rare items for gil (like dungeon minions, Ex primal drops) or emote at them a specific way to earn achievements (and thus a reward).
Something that wouldn't take so much work:
Allow some materials to be used in place of others. For example X Whetstone can be used instead of Y Whetstone because we have so many freaking materials that serve a single purpose, it seems like a large data waste.
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FFXI's job merits
Instead of wasting exp past level 60, you can pour that exp into direct stat modifications to your character across all jobs.
Merits would need to cost a million exp to be comparable to what they were in XI, but that's not so bad. 10 million otherwise wasted exp for +10 accuracy? {Yes please.}
Merits could also later on be spent for access to special battlefields.
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I would add:
1: A big PvP map like what Guild Wars 2 and The Elder Scrolls Online has. To achieve this, they will need to make it so the player is a mercenary and not a member of a Grand Company. If able they should remove the Grand Company restriction from all PvP matches.
2. Character account features like what Guild Wars 2 has. In Guild Wars 2 you unlock skins of armour and they are saved on your account. Whenever you want to wear them, you click on it and you wear the outfit over your combat gear. I reckon the server memory issue will be in the way, but this system will save up alot of inventory space and make the game alt friendly.
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1.) An event very similar to Dynamis from FFXI.
2.) A style system exactly the same as DC Universe Online.
Come on devs. DCUO is free to play. Play the game. Evaluate the style system. Speak with their dev team, if necessary. Realize that even a F2P-ish game like DCUO has a system that does not require a player to hoard every single item that they "might" wish to use as glamour, allows players to use items to acquire "styles", and allows players to equip an item once, and then toss the item, but still gives the player the ability to use the style (look) of that item anytime they want in the future.
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New Gear Slot:
Stilts.
None of these damn houses are designed for short people.
Also...
/flirt, /whistle etc emotes.... We can get married in this game... but there are no flirt emotes.... What kind of logic is that?
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The ability to consolidate a gear set into one inventory slot.
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Better faces for every race/gender. I feel most are pretty bad looking, or every race has only 1 good face.
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Parser with relevant battle data calculations.
Horizontal progression.
More rare items and achievements that everyone doesn't have access to allow for more originality.
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A FC house log book, allowing members to put messages for all members, 240 characters or less, and time stamped. The FC topic is just too small.
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An adoption system if you have a house.
I want a miqo'te child since I saw her in the Halloween event.