If you find Coil 5 difficult, I'd say the problem comes with lack of skill/wanting to learn its mechanic.
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You guys keep saying you can 4 man T5. I've seen one video of it done. Reminds me of Avesta in FFXI.
Post a video of YOU doing it before pretending you could.
Call me a scrub because I came back a few months too late if you want, but my old FFXI LS was one of the first to figure out citadel buster before ToAU came out.
You don't know any of us, quit pretending you do. Quit pretending you could 4 man this, or make a video showing us you can.
Sorry to break it to you but actually, A LOT of people had Proto-Ultima figured out before ToAU came out. Did you really think your LS was the first one to figure out to stun at the end of the cast ? The go to strategy for most LS when facing a new mechanic was to see if you could toss a RDM/DRK and Chainspell Stun it then adapt if you could not.
That doesn't change the fact the encounter is easy: see green blinker ? Move. /focustarget Twintania and when you see Twister, move around without going close to party members and backtracking. How hard is that, really ?
It just shows you how outdated Twintania is.
With echo and inflated ilevels, Twintania no longer cares if you are playing your class efficiently. You could solely focus on the mechanics while playing a butchered version of your job and clear it.
Hell, on my clear we had a dragoon that stood out of melee range the entire time after snakes. He did not do any damage the rest of the fight, just stood away from everyone else and avoided Twisters and Liquid Hell.
More like shows how powerful i110 characters are compared to i70 to i90 characters. 4 i110 characters output at least as much damage as a party of 8 i80s.
Twin's non-number based difficulty has not changed. Need for Conflag/Fireball awareness has not changed. Need for Divebomb awareness has not changed. Need for movement path awareness for Twisters has not changed.
Wait you see T6-7 hehe..
Let be serious, T6-7 in PF is only good to spiridbound your gear... Because on first wipe on the actual boss, someone will rage and quit.
Work as intended. (Seriously DEV, Remove the trash, or put a Shortcut, if player want to spiritbound they can...)