Apparently ADS' enrage pulses on T2 come more frequently. It's 33% faster, according to reddit, but no source to confirm/deny this
http://www.reddit.com/r/ffxiv/commen...elated/cfk4nu1
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Apparently ADS' enrage pulses on T2 come more frequently. It's 33% faster, according to reddit, but no source to confirm/deny this
http://www.reddit.com/r/ffxiv/commen...elated/cfk4nu1
Enrage method is extremely lazy. I will personally never do it, nor invite anyone to my Coil groups
that want to do it.
To each his own, I'm not mad that people do it. Just kinda defeats the purpose of the entire Turn
when you can just spam heal and not do any of the challenging mechanics.
Just seems really boring to me.
Any halfwit could blow through T2 rot in the first place. There is one and only one thing keeping players out of that method: party comp. Stack 3+ ranged DPS, trololo through. When Echo comes, everyone will just disable rot (Sanitary -> Attack -> Quarantine) and use Echo to power through def buffs and Firestream screwups.
clearly you missed the other post & it explain how SO WRONG YOU ARE
Halfwits cant do it, the majority of players in this game cant. I teach & teach & teach, explain, Nope. i've seen bricks that can play better!
The statement you quoted is whats right in the commutity, the Dev's really need to Look at how things work. This game has so much wrong from a MMO & gaming perspective in respect to balance. & yet people like you say Shut up & live with it.. OK heres a broken heart it has a big hole in it, but it still pumps it'll cost you $15 a month Shut up & live with it. You wouldnt take it would you?
See people like you are whats wrong with mmo commutitys
I'm not surprised if they "fixed" it.. name one other fight in the game that has an enrage that isn't gg if you don't beat the fight prior to enrage activating.
I suppose that's true. I guess it's more upsetting and puzzling when you get groups that won't even or haven't even tried it once that will ONLY enrage
it. I mean, if you legit try and you just cannot do it then ok, you've got a leg to stand on in doing the enrage.
If you just do enrage all the time cuz you just don't care, well.. that's another story lol. This is just IMO. People preach "fun" but then find ways to do
things in the easiest, most boring ways. That's not my definition of fun. That's all I'm saying. =P
It was clearly stated that coil wasn't intended for those players. Coil was intended for a very coordinated group ready to deal with more complex mechanics and put in hours of progression runs if necessary. It's not meant for a brand new pick-up group formed in wineport that'll implode after one wipe -- those kinds of players get to do the first part of coil in 2.2.