It's not time. We didn't even reach the first month after the first patch.
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It's not time. We didn't even reach the first month after the first patch.
Range tanks are bad.
Just look at what happened when a Range Tank goes against a Melee Tank
http://fc01.deviantart.net/fs71/f/20...to-d34jsmv.gif
FF11 uses the intended triology of tanks: Paladin (defense tank), Ninja (shadow tank) and recently Runefencer (magic tank). Runefencer failed miserably. However, ff11 jobs are more flexible as Bluemage, Beastmaster, Puppet master or even Dancer and Redmage can be used as tanks. The mechanics of FF14 unfortunately aren't as flexible as one job classification is fixed once that job is considered a dps, healer or tank. I would love to see Runefencer as a tank in FF14 as they would have learned from FF11 mistake. Most of the mobs in FF14 have magical attacks which is why it could be a viable tank. However, most probably Ninja would be the next tank and don't forget there will also be a new healer since you can't have one without the other! Redmage? or Geomancer or even Dancer! Who said a healer needs to be a mage? Dancer could be a new age of healer with its curing waltz abilities from FF11. Or even Corsair with elemental cards or rolling dice that actually heals! A ranged healer!
Ninja just needs to be the next tank. Games lacking an 'evasion' tank - would fill the void and introduce the 'far eastern flair'.
Samurai Tank please. Surely SE wont mess this up a second time and have it turn a gimp DPS only after 6 years of people not wanting to cap parry due to poor skill-up coding issues.