Toggle option and take the icon away when mob is too low level to aggro. To those that don't want it turn it off. The game is easy at this point but the icon isnt the reason behind that.
Printable View
Toggle option and take the icon away when mob is too low level to aggro. To those that don't want it turn it off. The game is easy at this point but the icon isnt the reason behind that.
It is true. It is kind of oversized. maybe do something about enemy name colors rather than put a giant spiked dot next to their name?
Change it to color coded system like every other MMO I can think of. Don't remove a feature that's already been implemented and is bog standard in even crappy Korean grinder MMOs for a false sense of nostalgia for FFXI players.
I despise the aggro icon. Completely takes the fun out of discovering new enemies for me and it's hideous to see tons of red dots everywhere. In the very least it should have a toggle feature.
I miss the shock factor of walking up to something, then getting your butt kicked with out warning. The fear of not knowing I guess would be appropriate. Would gladly settle with a toggle option.
Toggle option or remove it. It's distracting
no toggle, no make it smaller, no aggro mob name colors or anything.
We all here and playing the game for the aventure, so let aventure.
my best stories and and fun time in FFXI was to get own by a new mob or running for my life.
We didnt need it before, we don't need it now.
Who request this icon thing anyway?
SE approche to make the game to user environnement friendly takes out all challenge of sort of accomplishement of getting to point A to B.
My Son is 6 year old. sometimes i gave him my controller and tell him to follow the road.
After 15min is all happy because he didnt made me die. That alone say a lot..
Hello everyone.
It's great to see lots of active discussion taking place and players are giving various feedbacks. By seeing how things are going, we are very glad about launching the forum.
We have forwarded the feedbacks to the Dev. team for a brainstorm and they are working on to give more specific details sometime next week. Please look forward to it. We are also considering about having the comments from other Dev. team reps to be posted as well.
We will continue to introduce the upcoming concepts of the game and looking forward to receive more feedbacks on the game!
I'm fine with putting a toggle option in for it but it really doesn't change much of anything. Most people, when encountering a new monster (especially in a high level zone), will either ask someone else or just look it up online whether or not it's aggressive. The only difference between that and the red marker is that the game is just letting you know. Some people like getting brutally mauled by monsters, some don't.