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Are tank classes going to have guard-skill (ex. PLD's 'Cover') and if yes, then how it is going to mitigate damage from friendly target and is it going to work like ex. 'Cover' ?
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What are the possibilities that a melee dps is going to have problems hitting a moving target (netsync issues) ?
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Will there be "Thunder dome" combat rules?
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By how much will a full Morale set reduce damage? Will we get Morale materia? In other words how long should a pvp match last in your eyes?
P.S Please reconsider having a pvp leaderboard with all 'Fresh Meats'. Maybe a Tournament/League mode where names arent hidden.
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Theres a good chance that the Allagan weapon will be BiS for pvp because of not having Morale (thus getting more offensive stats) even if a ilvl95 pvp weap is added which i heavily doubt. Is this intended and if not how will you prevent this?
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will PvE armor be viable at all in PvP or will I have to invest in PvP gear slots aswell? My armory chest is full.
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- in last Live Letter. you said player who use DF will go another Wolven's Den from players who make own party.
But can someone make own party 3 people and find another one from DF? for more chance to winner with other party who make from 4 people from DF
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Hey, I have been thinking. Wolves den is a place to PVP with disciples of war and magic to see who is the best. I was wondering, will there be a time where crafters/gathers could PVP to make their classes a bit more involved? For example: relating to levequests, where you have to earn so many materials before a certain time to complete it, we could do that against each other, or who can craft the best quality of items, quickly etc. just a little bit of interest to see more of crafting and gathering being more fun.
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When is Frontline coming? 2.2 patch?