Earlier in the thread there were a couple posters saying those that like the Armory system were a minority. I simply turned it back on them.
Nothing wrong with class and level restricted armor. It would be a good idea.
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Wrong.
More customization -> More options
More options -> More VIABLE options.
Having the game slapping the "optimum" build in your face for sure doesn't make "optimum" builds go away.
So, in order to solve the problem of min/maxing, you have the game min/max for everyone in the same way?
Sorry but... lol.
Again... Ultima Online and Darkfall are both MMORPGs where you can make what ever type of character you want. So this isn't something that only exists in single-player RPGs. If you try to argue if FFXIV is theme park or sand box it's probably supposed to be a theme park mmo... but uhhh I find we are having to make our own fun more than running content from SE so does that make it a sandbox at the moment?
And Ultima Online isn't "A" MMPRPG. it's "THE" MMORPG that started them all.
Funny how the people that base their flawed points on the "history of mmorpgs" don't know that history very well.
Replying to OP: I don't mind the armory system but I hope advanced jobs unlock abilities that further define a certain role and aren't cross-class abilities. For instance, say I level Gladiator to 30, Conjurer to 20 (yes I stole this idea from someone else, I think its great), I unlock Paladin - Paladin would have its own set of abilities with the majority defining ones being Paladin exclusive. This way people can specialize as they see and still have some flexibility.
I think the game needs level restricted armor. As of now theirs nothing really to strive for. I played ffxi for 6 years and i loved to level up and equip that new piece of armor. Scorpion Harness anyone. It felt like an achievement, and the gear in ffxi was a huge deal. The gear in this game not so much. Hell i went from rank 1-20 in a day one with the starting gear and rank 1 weapon, Also i never died. To me gear doesn't mean a thing in the game. Weapons seem to have more of an impact. The gear that i actually want is the NM gear. Looks cool and its the only thing that's a challenge to get in the game. Be nice if they add RSE gear and AF gear with restricted ranks to equip them.
Se should keep the system the way it is but with any new gear that drops from NM or events i think should be rank restricted. It will give players something to strive for.
yeah i have to agree too with keeping the current system with a few tweaks, like having an automatic stat and abbilities allotment that remembers your last setup for each class, just like you had in WoW when you changed from an abbility tree to another all your actions were remembered and placed on the slots you had.
Making that will definetely improve the system so you dont have to change your stats every time you change your class and it will be true the fact that you can change to any class in a blink just like they stated at the beginning.
And of course it will let you have the freedom to customize your character as you see fit.
They can not make stats effective while we have the physical level system because then you really would be tied to certain classes. If they allowed stats to work properly and you decide to spread your point's more evenly so you can level other classes you would be terrible at all classes at high ranks compared to the guy who only focused on DD and put all his points in to STR and DEX.
The game must have taken some pointers from its former and take off from there.