the problem with your "friends" analysis is you get predicted into an aoe that you werent really in, so it turns into the same problem
client sending timestamps to the server is a recipe for race conditions, there are allready enough
there are some decent thoughts though, server can timestamp telegraphs so the client can display them accurately and client can slam the server with pos update upon exiting/entering area of effect
this is all fine if the servers didnt have race conditions and processing lag (~500ms), why do you think there is no /ping command?
