OMG THIS ^ why can't we have another two crosses accessible by clicking both the L2 and R2 buttons...?
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OMG THIS ^ why can't we have another two crosses accessible by clicking both the L2 and R2 buttons...?
I would like to see marks drop immediately once target's dead. The corpse can linger for a bit but I use a targeting macro that should work awesomely to go through the targets and land on the lowest number (highest priority).
/macroicon "Auto-attack"
/targetenemy
/target <Attack3>
/target <Attack2>
/target <Attack1>
No targets marked -> targets nearest
If targets are marked, targeting jumps from 3 to 2 and stops on 1.
A problem occurs when you kill the first target and it is lying there dead still marked with #1. The macro jumps thru the targets, but instead of stopping on 2, lands on the untargetable dead body marked 1, and drops target completely... You have to wait ~2 seconds for the body to dissappear and the mark to drop.
So can it be made so that when a mob health = 0 the mark just drops?
Couple of things I desperately want to see,
1. a button in my inventory to auto sort it any time I want the inventory to auto sort. I know its kinda my anal retentiveness but man I hate my inventory being all discombobulated and messy.
2. the option to make a macro to <STPC>, <STNPC> makes being a healer or caster much easier and you have many other place markers why not add those in. I know there is a mouse over marker but i like these.
3. show comparisons to the "minor stats" on gear when your looking at the tool tip, yes defense and magic defense is important but I want to know how my other stats are compared on gear instead of just def. and m def.
4. allow us to auto sort our armory, color code our gear so there is a Blue boarder around DoM or DoW gear and allow us to place sort restrictions on them like level, class grouping. so that way I know by looking at the border which gear I even need to hover over to check to make sure my job I am now level needs to look at that gear. will help with those of us who have leveling ADD and dont just focus on one class at a time.
5. is a cosmetic annoyance, my legacy status is tied to my account, I made a new character due to log in restrictions on a non legacy server to play with my friends. I get a legacy chocobo on that character but I cant have a legacy tattoo. Legacy is tied to my account, I survived the meteor and stuck with yall let all my characters show that its not like it does anything stat wise.
6. more clearly defined info on success rates for crafting, for the 70% chance to increase my quality or 90% chance to increase my progress when crafting items I sure seem to fail a lot. is this just cause I am super unlucky and am running statistically low or are my crafting attempts affected by the condition of the item or the level of the craft? also there is nothing that really tells you what the item condition actually does, I feel I figured it out but would have been nice to have some in game info on it.
7. grammatical issue, partly I find this funny partly I find this sad the localization team didn't get this. every time a NPC uses Anyway they say anyroad. I can understand the translation error but that's kinda a big difference. Just for example I know serendipity with the goldsmiths quests says this at least once in quest dialog.
8. dismounting a chocobo, please give me a one button or two button command to dismount a chocobo, and when I am going into a city don't give me a pop up box asking if I want to go in and have to dismount my chocobo just force dismount me and let me in, if I didn't mean to then I every accurately misran right into the city and can just walk out when I come back to my PC.
9. quests, allow me to do my quest fights with my friends in a party, scale the quest fights based on the number of people in my party but I find it silly me and my friends are questing together to do the main story line or I want to do a class quest and I have to drop out of party just to be able to do the same quest they are doing.
not sure if this was mentioned but it would be nice to set a limit to the amount of PC players are displayed on screen at a time. Even a pet/companion/minion limit. This way slower computers or areas like popular fates can load faster. This would also help with the NPC's for FATE's not displaying. When i want to solo FATES i can set the limit real low so i only see the targets rather than the 300 other people killing the mob(s). Maybe make it so dead people don't apply so they can be seen for a raise.
It gets pretty crazy walking in town and nothing loads because too many people/pets/companions/minions are in an area and you have to stand there waiting for everything to load.
A toggle to display others minions/pets/companions would be nice.
Game Time Cards for NA players
What if people don't have credit cards nor want to use one,don't think it is right for some countries to have them but not others...if i knew this i would not even have bought this game.Way to stick it to NA gamers SE
I completely agree. Using a gamepad, I have 3 sets reserved for incombat mode regardless of DOW/DOM, it fits perfectly for jobs like monk with 3 tiers in a combo. I then have 3 sets reserved for out of combat that includes all classes/jobs switching and misc commands etc. I would never need a solo v party set. My class is my solo set and my job is my party set already... I wouldn't want to mess around with the order or placement of my bars because otherwise it will become clumsy during moments of pressure where I would accidently throw a nuke because my solo set had cure in its place.
What SE need to focus on is adding to the list of functions that can be macro'ed. For example the old <st> targeting mode, adding a dedicated <focus> targeting method for gamepads (at the moment using a macro to do this but it takes up a slot on my crossbar ;x) and macroing pet commands.
Also I really hate the way the petbar is accessible on gamepad. I would rather it be accessed with pressing L2 and R2 together.