It’s still bad.
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It’s still bad.
My original plan was to hit 35 and get one relic.
So far I've only managed to do the challenge log for 2 weeks. Trying to grind in Eureka Pagos is the most bored I've ever been in XIV and I've done huge grinds before like Yo-kai and both ARR and HW relics while they were current. It's honestly making me miss Diadem since I could at least make steady progress towards the mount with Spoils.
I sincerely hope that SE puts the 3 TT cards in there on npcs in the future since they can't be traded between players. Even if I get motivated enough to go back there's a lot of awful RNG to get through for the happy bunny one. =/
I've been through a lot of content, both relevant and old. I'm about to hit 14k achievement points for that matter, with all the work I've done, including some already-excessive grinding. Pagos is terrible, loaded with bad design choices, void of good features, and reminiscent of the things I hated about XI (which I additionally played during the lowest point in my life).
Pushing myself to get four weapons done is torture, and I feel like I should be demanding a paycheck from SE.
Still haven't even done my first weapon. Can't believe they haven't made any adjustments to the light grind yet, and with only 2 weeks until 4.4. I'm convinced they're not listening to any of the feedback about the light grind.
If it helps I got The Snow Queen Card 4 times in about 25 wins, The Happy Bunny Card on my 18th Silver Chest, (52nd Chest overall) and 2 Louhi cards in 10 wins.
But its all RNG so it can be much worse. But overall my experience getting them was not too horrid. Though the bunnies were a bit mind numbing and way too many chests were bronze.
I'll be honest... I still hate the entire bunny mechanics of Pagos. This is the core reason why I haven't even bothered to try it at all till date.
Dragons need to go or make it where if one pulls a dragon doesn't hit others with frost breath. When ones do that should be a auto kick from pragos with penalty. They need think of others around them when they pull mobs like dragons.
People getting killed by mobs that are chasing others around is always going to be a problem as long as they take so long to reset.
The dragons honestly aren't that bad because they take a really long time to use their breath, whereas enemies like the serpents in Anemos had instant cast cleaves that were very prone to killing others and they'd use within the first few seconds of them being engaged.
I remember someone who pulled his face aggro'ed mobs through my Salted Earth field, so that i got all the aggro.
I think it was just a careless accident, but with the death penalty in place stuff like this really sucks.