Originally Posted by
Shurrikhan
True.
Also, largely true.
That being said, the game now is still worse for lacking (incentive even to make at least a situationally socially engaging experience, if not one compelling for its combat, out of) that, though, especially in regard to core aspects of content-flow and -longevity.
If Exploratory Missions were actually compelling, my average time played per month would probably quintuple, or more. Granted, I could say the same for the addition of Savage Dungeons, if well made.
But if we can't even manage to provide/situate even the most barebone (minimal effort per player hour of grind) content like Exploratory Missions (as they are/were)... and fall back only to weekly tome grinds and weekly raidlocks alone between the occasional Extreme farm, the heck are we doing?