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Currently, there is an option to display your own healthbar over your head under certain criteria such as while in combat, while under 100% HP, etc. I like this option. That said, I think our own HP bar should be special and never be obscured. Currently, it can be obfuscated by terrain, effects, etc., and I would like it to have absolute priority. The HP bar on the HUD is nice but for a lot of MMO players, we like to look at the same information displayed differently based on the situation.
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Currently, shields are represented on party frames. I would like shields to appear on all HP bars, such as your overhead HP bar, HUD, and enmity list.
Additionally, I'd like if HoTs show up on HP bars. For instance, some other games represent the amount you will heal as a result of your buffs as a faded segment of the HP bar if the target is under 100% HP.
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Just me here with another super specific suggestion. Right now, we can sort our inventory, and undo the sort. We can also change the parametres of how it's ordered, or categorize it into bags.
My suggestion is an option for us to tell sort to ignore certain bags completely!
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Topic says small but if there is a wish list of things we could possibly do:
Remove tomestone cap for good and make farming for tome weapon easily accessible each .5 patch. Say 8.0 came out, please make it available in 8.05 not 8.18... it is so antiquated and discouraging to promote it.
inventory management should be really managed to where we are like a walking market board with our inventory that will act with each icon it will pop a cloud storage of items we have in stock. For example in carpentry we just click the Lumber icon and see the types of logs we have accumulated (in stock) or out of. Cosmic exploration has it where we gather our stuff we need and completely creates an inventory system of its own we should have one BUT to each category. Fishing tackle box, anyone? Right? Right!
Another is materia where the color of each is consolidated into one. Example to it would be the red where crit, det and direct hit are make it to one but when melding it will pop a question which of these do you want to pick? For casters and melee with purple materia spell and skill speed would be highlighted whereas the other will be greyed out respectively when melding (though in reality what is the point of those two stats these days (but I digress)). The same is applied to the yellow materia as well.
Make artifact gear repack again once used and cleared off its materia extraction is completed. Or at least have an option of it! Just like they did with the level one gear they made it into a set artifact gear should be able to repack itself again! Please let it be stored into the armoire with the weapon that came with it!
Finally for crafters, bring back Reuse. It is OP, but the materials saved once in a while whether we lose it during the crafting or succeed from it helps tremendously. It gives a motivating factor knowing we get rewarded each craft.
PS: More glowing gear. Heck even make give some of our gear a glow effect not just on relic weapons. It gives off our expertise and crafts gift us a great shine to it.
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Add a button to the Extract Materia window that extracts materia from ALL 100% spiritbonded gear.
And to be a little more greedier, make it so that spiritbond can go up to 150% or 200%. Materia is still extractable at 100% and extracting it subtracts it by 100%.
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Once again I am asking for improvements to chat bubbles to facilitate more room for us speakers of languages that aren't as dense as japanese, and for the option to turn them on in combat.
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A few Deep Dungeon requests.
Presently, if you use a pomander with an active effect on that floor, its icon is displayed on the Deep Dungeon UI. This does not include Pomander of Safety. Probably because it's not an active floor effect on a technical level; it removes all traps. That said, I would like if Pomander of Safety, when used, appeared alongside other floor effects for ease of communication. Even with the floating text, and even when I communicate it clearly over voice, it's easy to miss it was used.
Also, I would like if bronze, silver, and gold chests, were given different names. I originally didn't perceive any issues with the game as it is now, since I can perceive the full range of colour. That said, one of the ladies in my usual squad has colour blindness. She is unable to tell bronze and silver chests apart from both their map icon and graphic. This is a woman with now probably over 30 clears and a decent grasp of the mechanics. Aside from maybe making them easier to see under gloom, I don't see this affecting the strategic element of gameplay, and such a change would just improve the accessibility of the mode.