I dont have BOTD yet :( I will probably get it today and will try to use this combination to see.
PS + Legs sometimes doesnt clip. BFB + BF always clip. Will test today with BF + BFB to see if i get the same results with PS+Legs and with IR+BOTD
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I dont have BOTD yet :( I will probably get it today and will try to use this combination to see.
PS + Legs sometimes doesnt clip. BFB + BF always clip. Will test today with BF + BFB to see if i get the same results with PS+Legs and with IR+BOTD
I use both WTFast and Leatrix Latency Fix. I swear by the both of them. 84ms from London (though I do use fibre)
That's a little higher than mine, so then I have to be clipping as well. Though I never see the bfb animation since I use BL first. My character does the bl animation and then flashes red and goes into the gcd animation.
doesn't clip for me at all at 2.39 gcd (639 sksp)
made a clip just to make sure and looking at it frame by frame, don't really notice any clipping. it's definitely more animation heavy than any other buff combo though
https://d.maxfile.ro/iwlsdpxapu.webm
Battle Litany is beautiful, amazing, powerful and demands full attention of your oGCD :P
I have noticed that OGCD skills seem to be able to animation cancel BL sooner than GCDs. Same goes for BOTD.
what are DRAC and LIFES on the rotation list?
Its not that they cancel the animation sooner. Each skill has 3 stages to it.
First stage is activation. This happens instantly and also factors in your latency and whether this skill has been "Skill queued".
The second is the "animation lock". This is broken down further into two parts. Timer until buff activates, and timer you're "locked" into your animation. This is unique to every skill and can sometimes last as long as the entire animation itself. Think Jump and Spinrshatter Dive. The duration of the Animations are exactly the same. However, you can move around and use another skill far earlier with SPD than you can with Jump.
And Thirdly is the actual animation itself. This is just fancy planar graphics, which is why it seems as if skill effects ate 3D. They're actually 2D planes which pan with your camera.
In stages 1 & 2 of the Ability used, no skills can be used. Sometimes, movement cannot be done and you're rooted in place until #2 has finished. The buff timer and the "animation lock", for the most part, happen at the same time. Which is why BL, WT and FCs animations can be broke instantly. Their buff timer is very short (almost instant)
Stage #2 is the part where you're able to use other skills afterwards and why it looks like you cancel the animation when you use either oCDs.