Pretty sure this has been said about a million times, but I am adding my voice to the /facepalm emote. This needs to be a thing ^.^
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Pretty sure this has been said about a million times, but I am adding my voice to the /facepalm emote. This needs to be a thing ^.^
It would be nice to be able to repair your gear without switching to the crafting class. As long as you have the levels to do it just click repair.
When you have to switch classes the gear you were wearing that you wanted to repair goes back into your inventory and you have to hunt it out, especially annoying if you pick weaver first then see it was leather gloves so switch again and find it again.
I want our own debuffs to be bigger and always shown furthest to the left among the monster's debuffs. So it's easier to keep track. Them just being green numbers atm doesn't cut it :D
Please Impliment a way for players to compare gear side by side when they scroll over a piece of gear. I.E. When I scroll over a gear from quest or in the shop, it will show up compared to what I currently have so I can see the stats side by side....also so I don't pick something I already have.
Not sure if this has been mentioned but it would be useful for the hotbar tips to be transparent.
I realise people set up their UI differently to others but my HP is below it and if I am hovering over my hotbar in combat I can't see my HP.
Make it possible to write to person who is selling on markets. I have the urge to tell people who are intentionally lowering prices while it sells great at current price how I feel about them.
auto-respawn our minions when we came back from duties.
I got this idea from another player but instead of a single recipe i would like books. Please make 2 recipe books that are unique to each dungeon and is droped from the boss chest and that are pink and green.
Each of the 2 unique dungeon recipe books once used it gives the player a single one-of-a-kind recipe that is different from each other added to each Disciple of Hand recipe list, and please make it that these can only be obtained once per user character and not farmed.
I was doing a lot of fates last night and I noticed a pretty annoying problem. A lot of the time fate groups just kill the mobs where they spawn. I noticed with more than one fate the mobs actually spawned outside of the "fate ring" so these couple fates where I had to sync my level to participate I couldn't contribute at all. I would no longer be synced if I went close enough to attack the mobs and therefore couldn't contribute.
Suggestion: Increase fate radius or ensure that all mobs spawn withing the fate radius.