they won't queue as healers for roulettes, basically. Or level healers with trusts or through pvp, beasttribes and so on. Only play healer in statics but nothing in PF.
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It's not the easiest math... but it's definitely not complicated. I'd feel pretty confident doing potency per second calcs as well
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Dissatisfied with the state of healers? Feel like our concerns have not been addressed despite years of feedback?
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but i have instances where healers go into dungeons not knowing what to do as a healer and extending the 30 min dungeon to 45 mins because we have to accommodate their lack of knowing their role, this healer strike is going to end up the same way the last healer/tank strike from stormblood ended...pointless we need to use our words and tell the devs as the community what we want...because every time we ask for something (like wanting healers to be less stressful) we get these post where healers are mad their inferiority complex isnt recognized...ive been in runs where healers was legit drunk to a dungeon barely healing the tank but forcing the tank to do giant pulls and slow down the overall combat for their amusement...healers shouldn't be ridgit...no other role in the game really is...even tanks.
Okay so why don’t we punish we the crap DPS or the crap tank with barely half a kit while the other roles do their job for them
It’s been a damn long time since I haven’t put DPS’ed at least one DPS in a dungeon and had their bad understanding of their role drag the dungeon out from 30 to 45 minutes. I guess the only solution is to consolidate their kit to 11111111 and make sure the healer does more damage than them, can’t have them dragging the dungeon run down with their inferiority complex right