I have been saying this for years, but they wont do it because some lvl 100 noob will find it to difficult to actually heal an encounter.
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Maybe they noticed Freecure is a scam and started using cure 2 instead. Perhaps, worse, they decided to use they free GCDs to cast Stone...
Edit: In the unlikely case someone on or related to the dev team does read this, I apologise for the tone and implication but I was tired and fed up when I typed it and it does feel that way sometimes.
over 800 pages and SE still won't talk about this.
Edit: OMG my 123th post!
I'd go along with that - 'Healers are working as intended'.
There is only two reasons why something is done in XIV as far as the battle content is concerned. It's either make it easier for casuals because they're the silent majority or make it easier for parsers since they're the loud minority. We can see that in everything from roles getting more and more heals, to removal if positionals to bigger boss sizes and samey roles. But I'm getting off topic.
I've been playing since before ARR. I remember a time where you'd DPS too much and got aggro or a tank was a bit too greedy and lost it. That it might be easy to salvage isn't the issue but the fact it cannot happen under the current system. Most encounters are too static and nothing out of the ordinary ever happens. It's just boring. Personally, I miss actually having to keep aggro in mind (like looking at the differently coloured shapes next to the enemy list) or someone getting a slap to the face from the mob so I get to actually pay attention as a healer.
Either way, it would make for a vastly more interesting gameplay experience than switching your tank stance on and now all we do is press AoE#1 + AoE#2.
But I doubt it'll ever happen because "muh numbers".