Originally Posted by
Kalise
Then someone should tell SE.
Since, currently designed Tanks have little to them other than DPS and occasionally press a defensive CD for Tankbusters.
- Enmity is no longer a thing.
- Tank LB's continue to be nigh worthless.
- Tanks don't have to focus on active mitigation because all their skills are mongo smash with a smidge of self sustain tacked onto the 123 combo (Sans PLD whom instead passively blocks damage)
- The "Tank" stat continues to be worthless because it offers less damage than literally every other stat and damage is all that matters from gear.
Literally, XIV's Tanks get the "Blue DPS" meme title for a reason. That reason is they're essentially just less interesting DPS jobs, whom occasionally use defensive CD's. The entire focus of playing a Tank is still just "Maximize muh DEEPS!". Gear for max damage, play around popping offensive CD's in burst windows and maintain high uptime on slapping the boss.
If they want Tanks to actually be Tanks, then they need to give Tanks something Tank related to do in combat (With a meaningful reward, not just "Oh, my healer spent 1 less GCD on a heal so could fire off another Broil!"). As opposed to keeping them as DPS jobs that get continual damage nerfs and impedements.
Either that, or if they continue to make Tanking and Healing requirements so minimal, just go the whole hog and delete the Tank and Healer roles and just give everyone Rampart, Assize, Swiftcast and Raise and tune every job as a DPS who can pop a CD when the boss does a thing.