Which is why these types of discussion are still important. The Development Team is still working on the Jobs System.
Which is why these types of discussion are still important. The Development Team is still working on the Jobs System.
Dungeons are for jobs seeing how dungeon would be release for 1.18 i see job system and battle system added. Patch.18B to fix any issue 1.19 other big patch added more stuff then 1.20 could be anything.
I thought that somewhere they mentioned the first part of the job system is going to come with the dungeons and battle reform :L
This is sadly one of the oldest excuses people have been using to justify their arguments; "FFXI did it". Going by your logic, FFXI also had chocobos, a loot system where you can roll, better party features, better linkshell options, search features, better zones, better quests/missions, better story, limited xp solution (PTs only after Lv10) and so on. While we all want all of these features in FFXIV, it does not exist atm, hopefully it will by the end of summer.
The Job System in FFXIV is NOT the Job system from FFXI, so people should stop expecting it to be the same. FFXI was developed with the concept of Job/SJ in mind, it is not the same as the situation with FFXIV. Your argument may work if SJ was added within 3 months in order to fix a broken battle system in FFXI but that is not the case, the entire game was developed with SJ as a feature so no one really knows how long it took them to balance everything. That being said, some SJ were simply useless in FFXI, such as WHM/THM or THM/PLD and its because of this that you mostly only used some SJ with Jobs, such as DRK would be either THF/NIN/WAR/SAM, PLD was either NIN/WAR, WHM was RDM/BLM/SMN and so on, most people knew some SJ were simply useless.
Since the change in dev team and the poll regarding battle changes, it has not been that long and i really doubt they had enough time to design the job system, AND balance all the jobs to work with all the classes. Job systems in FFXI simply gave u the skills of whatever job u choose as your SJ up to lv 37, with a little buff on stats and hp/mp/ I'd personally rather have a Job designed exclusively for each class with effective skills for that class rather then the dumb down version of the job that works with all the classes.
Also i saw your earlier post about having a Job thats for healing one for tanking and so on, but instead of having the same job play those rolls on all the classes, id rather have exclusive new jobs for each class to play those rolls. They did say we should consider jobs as play styles so maybe that is what they are doing, these first set work as an job to simply enhance the class, while the jobs that get added later might have specific features such as enhance offense or enhance defense and so on. But again, i would rather have them design exclusive jobs for each class that offer these roles.
Sorry for the long post
That's funny because I distinctly remember myself and a lot of other WHM's subbing THF for TH and flee. Not every job combination was useful but a lot of them served a purpose of some kind.Quote:
such as WHM/THM
Your right, i apologize maybe i should of been more specific. We all had blm sub for warp or used whm to port and thf for flee. I was referring to the SJ one would use for battle purpose or for PT, and it simply was not practical for a blm/mnk or a whm/drg or a pld/pup to show up at Nidhogg camp or even in XP PT.