I would love to see this. Queue for whichever achievement you're working on. So if you haven't won yet, everyone else in your run will also have 0 wins. Then you queue with everyone who has less than 10, etc.
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Honestly best thing to do at least to farm MGF on alts, just do the first part of the event over and over again, avoids unnecessary frustration, the rest is just unbearable with the lag and server tick, let's not even talk about the part with the crystals, that part can rot
As much as I liked it at first, I can only agree with this statement at this point, there is no more fun tied to it, its just frustration
The Fall guys event is not fun. It's frustrating!
Issue I have with it is that theres only one 3rd stage, and not enough randomness in that stage.
There are objective best routes, and as people get better at them its basically being determined by who spawns closer to the right.
Lol Nice rewards for doing nothing.
POS, but I guess I'll kill myself for a few items.
It's a decent side game. I'm not even gonna try to go for the win achievement, because the third round is bull and I don't care to fight with the server ticks for a title I'll never use, but for something different for a couple of amusing rewards, I can throw a few hours at it when I've got time to spare.
I managed to win a game where i was by myself lol.. (managed to get till the end)
Question: What would have happened if i were to lose like at the second stage? would i have gotten the win?
Oof so I ran it twice only the first day and managed to get to the 2nd and third stage but did not like it because of lag and the waiting in queue. Nevertheless, it was possible to make some mistakes and cross the finish line.
I decided to give it another go last night but it took me several tries to even get to the 2nd stage because many people have now gotten a lot of practice and run this super fast and a single mistake ensures your disqualification.
Seeing more and more players waiting at the very end to troll others before jumping in to the finish area at the last second. Not a good look for sure.
They are trash.
Sometimes there seem to be some ppl waiting for their friends to clear, as they dont go over the finish like, but when there are 2-3 just waiting so you think you might make it only to still loose,,, meh
This was my favorite thing i've seen today so far:
Posted on Twitter by @Jun_on_Fire
https://i.imgur.com/4XInrtL.jpg
This event is absolutely frustrating with the netcode acting like a dried out snail. Getting hit by something i ran past 2-3 seconds ago is just rediculous and NOT fun at all.
inb4 we have to turn the textbook to page 16, cause it'll be part of more difficult problems for us to Ponder and Let Resolve Later on.
Needs a Picture Book Variant, cause you know most of us are just gonna wait for the Video someone's gonna leech of off to "Make it Make Sense"
Sadly, it seems I'll be busy to Figure this out myself rn.
[Though was funny to see others just realize how it works on stream at times.]
The fact that people have calculated out the optimal walking path to win every time, and randoms just trying the game mode have to queue against them is not fun at all for what should be a lighthearted, fun game mode.
MMO communities man, they'll optimize the fun out of everything.
Tell That To Ye Olde Ledge Grabbers.
They'll Do It As Long As The Devs Let Em.
Though, it's XIV not many expected alot of strong effort. But they were Pleasantly "Whelmed" by the effort they put.
But the flame was put out by the slog of a 100 Spread out wins over who knows how many.
And a Netofcode.
https://media0.giphy.com/media/v1.Y2...mCWd/giphy.gif
Such a "lighthearted ""fun"" game mode"
Locked by a 100 wins achievement title too, so much ""fun"" especially in these conditions !
I apricate that they try do something like fall guys but most of the maps suck hard and are no fun. Since 1.0 this is the first event that makes wanna afk farm the shit, also the points from the first round for not making it should be doubled. Just 50 points are a joke.
Def does feel like fall guys but holy shit the server are making this mode a ghetto edition of fall guys. I rather play the original game than this due the latency.
My feedback: I hate it. I hate platformers. I hate I have to do platforming for crap rewards when I don't win because I have the obsessive need to 100% every event (Minus titles cause F winning 100 times cause of sensory overload).
Also did I mention I hated it? /opinion
As someone who refunded Fall Guys week 1 and vehemently despises Epic as a company, I'm genuinely shocked that the event here is actually fun and rewards game knowledge with a decently high skill ceiling for stage 3 without being obnoxious. The fact that reaching stage 3 about 18 or so times is enough to buy all the store rewards is amazing for a seasonal, it means people who don't like it or are bad at it can still get everything in a timely manner without too much annoyance.
Then they put that thrice-damned title in for 100 wins and now I'm 88/100 huffing so much copium... I WILL be King Bean!
The other advantage with this event is that you can buy some of the dyes and resell them for quite a lot of gil. I guess that's an added bonus if you're aiming for the title.
I'm very surprised by the quality of stage 3 too. It has a really high skill ceiling, but also just enough rng to throw you a curveball occasionally and keep things fresh. I think a little bit of variance is good because it gives more casual contestants a chance to win if they get a lucky spawn. It would be pretty miserable competing against an optimized player otherwise.
I just reached 100 wins myself and I'm still learning new things about the stage. Really hope they add more stages in future reruns if they're all this fun.
One small nitpick about the Round 2 activity with the coloured crystals: why do they give you a sprint buff when you drop off a crystal? I feel like it should be the opposite, give a sprint buff to someone who gets dinged, loses their crystal, and has to run back for a new one. It would keep the competition a little bit closer that way, and help struggling players catch up. It feels like bad design to reward a speed advantage to players who are already doing well.