Originally Posted by
Shurrikhan
A given build (or "deck") should have opportunities for synergies, balancing supplementation with capitalization, breadth with depth, and power with accessibility, and should tend to create and focus on a core plan and sets of skills that may offer it its community namesake, but even then you may have literally hundreds of builds that are optimal or close enough for even the smallest extraneous and advantageous situation to make them so. For ease of visualization, let's say we have three classifications of skills, common, rare, and epic. Common skills carry the least power potential in themselves, but also the most accessibility, and even in a deck of few common cards would make up a disproportionately high portion of your actions. Rares are more powerful, but also more dependent, and their support tends to be the "goal" of your build. Epic skills instead force the decks to be built around them, essentially causing you and your playstyle to embody the gameplay of the boss that sourced them... if they were a player with 24 total skills.