allow free company to move from any size plot to another and keep airship progress
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allow free company to move from any size plot to another and keep airship progress
remove the light crafter party requirement to make grade 3 wheels/ fc buffs this requirement should be for airships progress only or remove for both
increase the fc storage by way more tabs 3 tabs for a fc of 512 is not sufficient I'm thinking like 9 more tabs would look nice
allow us to customize what buffs we see on our status effects bar i do not want to see my fc buffs there please give me a option to remove
increase the wish list in market board as a crafter it would be easier to see what people want crafted. 10 is way to low like 20 or 30 way better
increase the amount of linkshells we can have
when i click on a item on the market board and check its recent transactions history i feel like the list is to short allow me to scroll more down and see more of its past history
allow me to see how long something has been up for sale on a market board. so we know what isn't selling so crafters don't bother making something that doesn't sell well
increase mainland slots i like to spirit bond and the main hand armoury chest is way low also armory chest in general should be increased for everything.
not waste gp if fish sense something amiss
increase how many fc buffs a fc can have in reserve
make a ethereal wheel that can charge more then just 1 level 3 fc buff a wheel should charge at least 3 fc grade 3 buffs
Can I ask for the inclusion of a "desynthesis stack" option for items that can be stacked such as fish? I mainly leveled CUL to unlock desynthesis for the purpose of getting rid of fish that are worthless on the market board. The problem though is that after a long fishing session, I can be left with anywhere between 40 and 200 fish that are worth more to me desynthesised than they are sold either to NPCs or on the MB. This could either be implemented as a singular "desynthesis stack" that turns all the items in the stack to an appropriate number of materials based on the RNG for that item, or as a "quick desynthesis" that automatically goes through them one at a time without requiring going through the interface for each item within the stack. I honestly don't know how much benefit this would be for other desynthesis classes, but I know that it would save those of us who use it on fish a lot of time and effort. I also don't know how difficult it would be to actually implement this as a feature. All I ask is that this be considered for a future update, please?
allow players to see who has blacklisted them so they could blacklist them back
For some reason (using a gamepad) holding R1 and pushing triangle (to switch hotbars) while in flight will move your character up. Conversely, holding R1 and pushing circle will not cause you to move down (while in flight) and R1 + triangle while grounded will not make you jump. I guess this might be more of a bug, but if you could fix that it would be great.
For reference I've only noticed this by doing my gathering rotation which sometimes has me teleporting while on the wrong hotbar and when I go to switch it cancels the teleport because I moved upward.
A true Repair ALL button on the NPC menders.
Make sole survivor (drk) affect targets faster. It's a pretty narrow window to use it and it takes a couple seconds to activate even after you cast it.I either cast it too soon and watch it go to waste or too late and had the enemy die without receiving the benefit yet sole survivor still go on cool down. It can be hard to judge how fast a DPS will knock out the last 25% or so and the delay after the cast just makes it worse.
I would like an option for the HP, MP and TP bars in the party list to flash in a different colour, say orange or red when low.
If I am on a healer, well I will be watching HP anyway, but if a party member goes low at least it will go from the default blue to a flashing orange/red
If I am on Ninja, Bard or Mechanist however, I can forget myself. This annoys the party if they run out of MP or TP accordingly.
Therefore if the party HP / MP / TP gauges went from their default blue to a flashing orange/red that would help me play my support role better.
Would it be possible to switch the Deliverance aura colour to blue, to match the Deliverance icon please. :D
There's a few skills that behave like that, Benediction, Lustrate to name a few and have been like that from the start, dont think they can do anything about the delay, otherwise i reckon they would have by now.
Oh, that seems more appropriate actually.
Could we get a quick option (perhaps a macro command) to temporarily turn off all player names or turn them back on again (with "on" meaning return to the particular settings we'd specified in character configuration).
I normally want names visible, but not when in a huge crowd like an S-rank hunt or Odin FATE or such, where the sea of names can just cover the screen and become illegible anyway. It's very cumbersome going into character configuration and having to scroll around to reach the settings for both Party Members and Other PCs (followed by yet more scrolling to set their options to None), just to go back and repeat the process to turn them back on again once the fight is over.
On the name visibility, would be nice if we actually had more in depth macro comman set to handle them. There is few such already, (we can adjust pretty much everything chat log related with macro commands, for example) so having command suite for player names is not out of question. That way you could make one macro for your default set, but also have easily few different templates you want to use on regular basis. I guess the syntax would be something close to itemsort, or hotbar ones, like:
/charactername <group> <settingname> <value>
/charactername party "first name" abreviation
/charactername npc visibility off
The group could have a blanket handle 'all' which would apply the defined setting to all name groups (which have it)
how often do they add more qol???
Macro to Switch Between Legacy and Standard Cameras. I currently use toggle Lock-On off/on but it would make things so much better and easier if I could just be switching between Legacy and Standard cameras instead.
When DF puts you together with other players, it uses the languages you select to ensure everyone in the group has at least one common language to communicate in. Please have it tell us, when the duty starts, what language(s) that is, so we'll know from the outset which is the most appropriate language to use in party chat.
I know it's been mentioned here before, but I'm asking again:
In instanced content, when groups wipe, cooldowns need to be reset when they respawn.
After bashing my face against A5S tonight for an hour and not even making it to the boss, I realized that more than half of the wipes were coming from long-recovery cooldowns not being back in time, and our group having not waited for their return.
Consistent icons to remain throughout the patches
The new stack together icon is perfect and is not vauge at all don't change it and don't make it mean something else in another raid
The Dive bomb icon in void ark does not do what it taught us in Turn 5 and 9 and 13 it instead does an attack just like the second Keeper of the Lake boss
I'll add to this! (Forgive me if it's been posted before, I don't have time to read through all 30+ pages) would it be possible to add quest objective icons to Athernet locations? Meaning if you've unlocked an Athernet that is close to a quest objective, can we get an indication on the menu to let the player know that is where he is intended to go?
Not sure if this is part of the UI... but here goes.
Would it be possible to allow us to buy specified quantities of materials and items from people on the Market Board?
I think this would help promote sales because many players casually throw stacks of 99 of something on the markets when most players only need 1-5. So instead of making a sale the would be buyer looks to other options to get the item, or gives up on the item altogether.
I realize this is also partly the seller's job to determine what they think their buyer needs, it would just be awesome if we could go back to like how it was in 1.0 with being able to buy a certain amount like we did with player bazaars.
Hey everyone,
In Patch 3.3 we're planning to implement the following requested features:
Duty List OptionsPlayers will now be able to hide specific quests from the Duty List from the Journal window.Storing HUD LayoutDuring the Letter from the Producer LIVE Part XXVIII, Yoshi-P mentioned that players will be able to store up HUD layouts, and in Part XXIX he followed-up with a comment that it would be possible to store 4 different layouts. On top of this, players will be able to copy layouts from one slot to another, so you can make detailed changes while maintaining your original layout.
Please continue to share your thoughts & feedback, and we'll be sure to pass it along! :)
For convenience's Sake, would it be possible to allow additional hotbars for both orientations?
Also because the Eso Gear is relate to the Anima weapons, if the Devs aren't putting them in the Centurio shop, I would like to see them be acquired from a Node vendor nest to the Anima Replica one.
Can you make different icons for Royal Road, so it's easier to tell if you have the extended, area of effect, or longer duration one?
can we please get a reward already received thing for void ark please for the level 5 materia item
Just a couple more...
Able to assign binds to abilities themselves, rather than to bar slots.
If you're going to order the accessories from top to bottom as neck, earring, wrist, rings in the character pane, do the same in the vendors (instead of earring, neck, wrist, ring).