The Shadow Odyssey in Everquest II's raiding (and dungeon) content was probably the hardest content I have ever done in a game before. I don't think anything else really compares right now.
Lets pretend for a second that everything you said was 100% true.
If that is all true, how you say that is. Then why are peoples parses different?
Both players can run a program on the same fight and have different parses for each other.
Your not taking account factors, server lag, how close you are to people. What about Latency?
The program is not perfect, that is why its not good. Its good at recording your own DPS, however its not good at reading everyone else's DPS.
Why bother? Iron-works gear is good. In World of Warcraft you can get gear doing raids that have no mechanics at all that are easier then World of Darkness.
I care about gear. Not raiding. If raiding gear becomes interesting and significantly better then I will care, until then who cares?
TSO was fun, because the raiding was harder then anything else and had gear that was significantly better then what you could get doing easier stuff. That is what made it fun.
You realize I said "What i've done" right? I really don't care what you've done.
