Originally Posted by
Nuru
That's what I said earlier. Making the maps smaller entails the ability to create more specified areas that are unique from one another. If Sarutabaruta, Meriphataud Mountains, and Tahrongi Canyon were all on a single map, that would stress out a PS2 to death, and then some. There are too many different textures to load, map physics, etc.
This is why our current maps are the way they are, because Tanaka's vision was to make a seamless world. However, its just not working as well as it should be. I'd much prefer loading an entire new zone with minor differences than just loading a full zone that is the same for the next 20 minutes of running.
Separating these maps into separate zones will open up so many possibilities and will cause a lot less stress on the PS3 version.