That is their niche that I was talking about. AOE tanking. The reason I said the devs haven't filled this niche for Warriors is because AOE tanking is almost never required. We need more instances where there's 5-10 enemies where a Paladin would have trouble holding them all but a Warrior would shine like a beacon of light. There's nothing wrong with being the AOE tank so long as you actually have something to tank, but SE has neglected this and made all Warriors feel terrible about the class they picked, which sucks. I know how that goes, I was a Paladin in WoW 1.0, we were literally only there to cleanse and out-of-combat res people. It felt awful. Hopefully, like in that game, SE will make Warriors great in this one, be it by changing how they tank or changing what is required for dungeons.
