Originally Posted by
Sixteen
This is very similar to what happened in Wow during Wrath with Death Knight tanks. They took much more damage than the other tanks, but had much higher self-healing. As is usually the case active mitigation is more important, so DKs were inferior on most fights. Their only advantage was that they had the best magic damage reduction which made them very useful for a few bosses. Warriors in this game lack both he utility and the damage reduction of paladins. Death Knights were eventually fixed by getting a shield along to their self-healing to bring up their damage mitigation on par with others. As it stands right now, there isn't really any reason to bring warriors to progression fights in BC, a gimped tank is just about the worst problem for getting first kills.