I dinged level 44 Conjurer today, and when I saw those pop up, I was excited. Upon my first cast, I was very sad... :(
As someone else said, if they at least had a cool animation, I would have been happy. Please fix these spells!
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I dinged level 44 Conjurer today, and when I saw those pop up, I was excited. Upon my first cast, I was very sad... :(
As someone else said, if they at least had a cool animation, I would have been happy. Please fix these spells!
I like how the ancient spells work on paper, since they act like casting on a panel in FFT where anything that wandered into the AOE would get nuked. The damage needs to be higher to justify how long the wait is and how high the MP cost is. Ideally it would be a really high powered nuke that you would have to wait for but the benefit being that you can do other stuff while you wait for it to execute. It would also be nice to be able to see where exactly you've laid it out so your party can gather enemies into the AOE. Or maybe make it so the AOE spot only lasts for a while and you can somehow choose when the spell goes off, like a remote mine?
Either way they need to look cooler =P
Hey everyone! Look at the patch notes for 1.9. There may be some fixes for Ancient Magic. (Praise Jesus)
Full buffed Tornado hitting for 1.7k on stronghold Amal. Crits for 2.4k. Hits for junk on Ifrit. Can't even break 500 w/ crit.