Mostly so people can moan and complain, I figure.
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Maybe the last 30% includes the some R50 NM''s they didn't put in >.> who knows.
There is most likely a few reasons no notes yet
1. Translators dont work weekends.
2. Along with above ^ its Easter + Easter Monday
3. Its just a small update with patches, nothing big. (i dont know this just assuming, p1 had 53 changes, this by % should have 15)
They extended the the maintenance by another hour which makes me wonder did they get some more stuff into 1.17a? There's probably another reason(technical issues?) behind the extension but It just seems odd to extend it for a 30% patch.
I wonder if we will get something like Auto Attack in 1.17a. However, I still have about 3hrs before I know for sure.
Well they didnt change the start time, just the duration, so it is either they have more in or, or just want to give themselves more time to test the changes as they are applied.
Perhaps the delay is related to some NMs glitching.
Auto-attack is def not in 1.17a :P. it will be either 1.18 or 1.19
So as stated in Letter VII - the original Patch 1.17 was broken into two chunks, 1.17(70% of original plan) and 1.17a (remaining 30% of plan).
Quite possible that everything coming in 1.17a is already covered by the broad 1.17 outline that was shared earlier:
This is plenty broad to cover all sorts of content and fixes....and I expect our 30% to fall inside this type of scope.Quote:
◆ Patch Outline
[dev1002] [dev1003] The implementation of new sidequests
[dev1011] The balancing of guildleve rewards
[dev1020] Adjustments and additions to the party system
Maximum party size has been reduced to 8 members.
Parties with 4 to 7 members are now called "light parties."
Parties with 8 members are called "full parties."
Special status enhancements will be granted to light and full parties. (Changes to party member display UI still under consideration.)
[dev1021] Adjustments to battle content in conjunction with the new party system
Adjustments to behest difficulty and bonuses to accommodate new full party size of 8 members.
Adjustments to the behest schedule.
[dev1029] Adjustments to environment collision detection
[dev1030] Adjustments to enemy distribution
[dev1031] The addition of new notorious monsters
[dev1038] The implementation of new equipment and items
[dev1039] The reduction of randomness affecting the approach phase in gathering
[dev1040] Adjustments and additions to active icons
And we will see the full details in a lil over an hour when the system goes down for maintenance.