Originally Posted by
Turtledeluxe
Right. I just don't think the answer is walking directly backward. I would rather them do something different with the songs than just say, bring back DoT and proc management as we know it today. Maybe its a hot take, but DoTs are not unique per job or mechanically interesting. Party play may be gone, but it's gone for all jobs across the board, so how is it a BRD rotational failure for the purposes of this discussion? I'm not sure I consider that a unique rotational failure in general even though it is tied to rotational error. I think even before we get to encounters, thinking about the average player or a new player, some reduction in friction with respect to procs/DoTs might actually make sense if someone does somehow struggle with the new decision making here. The passive timers and resource management feeling samey across jobs is a concern for me. I'm neither here nor there with something like Sidewinder, or weaving in general, until I see the encounter design and actually get to test the job out. I can see how this would be a concern for someone who is into current optimization and I guess all I can say is, Reborn mode will still be there and I highly doubt it will do significantly less damage, but who knows. Idk, I'm more concerned about the jobs feeling homogenous to play than mourning micro losses or redundant elements like DoTs.