Oh yeah?
We still have those in Dawntrail.
Did they actually retain players?
Look at 7.0 and 7.1, player numbers dropped, and even LuckyBancho’s census data reflects that trend.
The number recovered when 7.3 and 7.4 story improved
No. God no.
The amount of boosties ruining high level content is already comical. An entire playerbase of fresh installs getting the keys to the kingdom plopped into their laps for free would make roulettes into actual torture.
Level boosts should not exist, period, let alone be given to EVERYONE for free. (If you want to make an alt in a game where they're completely pointless, that's 100% your problem). I do not want even more 35+ minute dungeon runs and disbanded normal raids because people were given a way to skip the learning process entirely. Vets will be fed up having to deal with Freshinstall Mc'nevermits destroying their dailes, and newbies will be constantly on the receiving end of frustration when they have no idea what they're doing in current content. It's an awful idea.
Play the game or don't; those are your options.
The idea that a level boost ruins the endgame experience is completely unrealistic. New players are encouraged by the game to play using bots (Trust System), which teach them nothing. When you’re forced by the MSQ to do Trials or Raids, the only thing you see is people rushing through because it’s always the same old ARR stuff repeated endlessly for over 13 years. Currently, the MSQ is a massive wall that turns an MMORPG into a singleplayer experience heavy enough to be tedious, where you have no access to anything unless you progress through the massive 300 hour fetch quest chain.
What happens in reality is that anyone starting an MMO now wants the social aspect; they want to play with friends and, in the best case scenario, make new friends not be stuck talking to NPCs and playing with bots or players who just want to rush through the grind (which sometimes is better off done with bots) from which you learn nothing.
What ruin the endgame experience is: any normal content in game is just too easy to don't give for really any chance who start now or already play a lot by casual to learn the basics for play in a true group and do light party stacks or role stacks etc... The biggest problem in this game is that anyone jump from a brainless content where you can turn off the monitor and still clear it (Crystal Tower araid) to contents where you really needs to see what is goin on (EX, Savage, Ultimates). Blame SE not the peoples.
I actually don't agree with this at all, at least on a casual level, I started using Duty Support/Trusts back when I started playing specifically because they made it very reliable for me to see what is the correct way to handle certain mechanics, real players might not always remember how to do things, or might not care that they got hit because it lets them put more damage in and the Healer can easily patch them up, but Trusts? Trusts always know what to do, and I could watch what they were doing to figure out how to handle things, which helped a huge deal for me to build the necessary intuition to understand mechanics in this game.
This has nothing to do with the story. 7.3 and 7.4 brought field operation content, new deep dungeon, cosmic updates, MH wilds collaboration, variant duty, OC update, and most importantly, glamour restriction lifting which made folk interested in farming stuff they were not interested to farm before.
7.0 and 7.1 were rather bland in content, and that's why you didn't see that many players sticking. Remember, people who are only for story are going to do story and drop out regardless if the story is good or not.
The most important part of learning is making mistakes. If you’re not aware of the consequences, you don’t truly understand the mechanics, you’re just following a script that moves you (via Trust bots) from point X to point Y on the map without understanding why or which cast is happening. The beauty of a "tab targeting" game is that you have time to look around, and as a result, learning is a mix of trial and error and observation, not just automated movement.
I’m not discouraging players from playing with Trusts in a MMO (which would be a contradiction, since you’re supposed to be there to enjoy the game with others in a massive multiplayer game ^^) just because they have lore-based dialogue; rather, playing more with players “who make mistakes” helps you see your own mistakes.
To be fair, buying a skip is not even that expensive, and it's absolutely worth. I will say it would be great if they provided a prompt that either allows you to skip the MSQ if you have already finished the story and have a certain tenure on the account, or starts anew from 0.
I wouldn't mind including a skip along with the game purchase, but they should make NG+ give exp to encourage people to go through it eventually.