Play pvp. You will have more to think about
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Play pvp. You will have more to think about
I agree. Even healers have interesting and mindful healing actions to play around with...
My problem with PVP is that I'm tired of Crystalline Conflict. No matter how many new maps they add, the same old 'steer the crystal' mode gets old after a while.
And large scale PVP feels too chaotic to get fulfillment out of it. Most of the time you don't feel like you're doing anything meaningful unless your whole team is doing well too.
I wish they added The Feast back, or made a new mode. Maybe 8x8.
I'd suggest trying ranked, if you're not allergic to some toxicity. The additional challenge that you won't find in casual can honestly bring in a lot more motivation and engagement to keep going and overcome new goals.
Yeah it sucks.
Next season on your DC then
WoW tried this already this last year and a half. It didn't work.
The answer was to let tanks keep being gods and make indiscriminate damage they can't tank significantly more common so DPS and healers get hit more instead. So tanks have to be mindful of how much stuff they're pulling so the healer doesn't get overwhelmed trying to keep everybody else alive.
Since when did the WOW tank nerf not work, the only people who didn’t think that was an overwhelming success were tank mains themselves
Regardless WOW tanking is a bit different because it actually requires skill, sure you heal a lot but you also take so much damage that if you don’t heal yourself you’d overwhelm your healer. 14 you take so little damage the healer doesn’t need help healing you but the tanks also have stupid healing
So pick one, nerf the healing, or up the damage so damn high that the tanks need healing AND the healer to even hope to stay alive
I'd like to meet in the middle. Even if we did bring down tank healing so that they need healers to stay alive we would still live in a world where I can ignore two or three partywide hits in a dungeon before I actually have to DO something and where-in I can make a dps player tank bosses. Satisfying as it is to do the latter, it really should be just as impossible as healerless content.
Honestly I'd be fascinated to see a dungeon where mobs actually are dangerous to the whole party, like all its attacks are targeted at the Tank but they have a % raidwide damage to the party, similar to how our own big hits work on mobs, and that would require the Healer to pay constant attention to avoid deaths, rather than mindlessly spamming their AoE GCD while occasionally throw oGCD heals and mits.
Most fights are so scripted that you can skip healers entirely if you spec your group correctly and everybody does the mechanics properly. The only place where I really feel like I get to heal is progression 24 player raids. I used to have fun in the 8 player normals but those have been pretty scripted too.
As to tank healing... tank healing used to be an in-joke, an oxymoron in the past but now, it's so much of a reality that you really don't need healers, they are so potent.
They have survivability, great DPS and powerful heals... what's not to like, they got it all, the total package, just delete the other jobs, who needs them anyhow eh?
I love healing, I want to heal more, but the way things are going, I don't expect to be healing much longer.
P.S. I'll bet 1,000,000 GIL that they will never put a healer on the front of a FFXIV box as the "hero" job for the expansion.