Originally Posted by
Lyth
It's a bad idea from a fight design standpoint. 2/2/2/2 design is built around the idea that there are going to be four jobs that are obligate melee ranged, so you're constrained to resolve mechanics in a way that let four players maintain contact with the boss. If you add in an additional ranged as 'fake melee', then they can be off in another arena while the remaining three melee range jobs have comfy access to the boss. You're essentially bypassing constraints that designers can place on mechanics.
I also think that the current treatment of magical and physical ranged as 'separate roles' grows more superfluous with each passing expansion. PCT is highly mobile, lacks MP dependence, and comes with its own raidwide mitigation. They could have designated this as a physical ranged job if they wanted to. If physical ranged jobs automatically do less damage than magical ranged without even offering raise, it becomes hard to see the value in the role. They should probably abolish the requirement for one distinct magical ranged and one distinct physical ranged at this point and treat it as a single role with two slots.
I wonder if the long-term goal is for double caster to replace the physical ranged requirement.